Aug 10, 2007, 12:21 AM // 00:21
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#101
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Riotgear
I love when being able to farm with a skill is used as justification for leaving it alone.
When does a skill become overpowered in PvE? Serious question. How much shit do you have to be able to solo before you'll concede your favorite cash tool just might be too good?
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serious answer, it will never be good enough to admit its overpowered. Its PvE. Balance doesnt matter because the AI isnt self thinking and adjusting as a human player would. Thus why no one even makes a thread about which pve skills are overpowered. They only cry when an overpowered skill in PvP gets nerfed and it effects their PvE playstyle....
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Aug 10, 2007, 12:23 AM // 00:23
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#102
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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Glyphs Ftw!!!!!!!!!!!!!!!!!!!!!!
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Aug 10, 2007, 12:33 AM // 00:33
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#103
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Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
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Quote:
Originally Posted by Andrew Patrick
I don't believe any mission, elite or normal, has ever been intended to force a reliance on a single skill aside from special mission skills required to complete tasks. If there was such a reliance, I would be so bold as to say that skill was being used as a crutch in some parts of PvE just as much as it was in PvP.
Any time one skill being changed makes an entire strategy fail on a mission, or in PvP, or anywhere, I take that as hard evidence that some players were far too reliant on that one skill, and 9 times out of 10, that reliance is based on that skill being overpowered. Overpowered skills are overpowered in PvE just as much as they are in PvP, the only difference is monsters don't have forum accounts to post about it.
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Yeah that’s interesting and all; but we don’t have cheat codes now do we? Considering how some of the enemy AI is built up in the non intelligence category, just the buff of their own energy bar and attributes (killer monster skills as well).
Well it looks like I will be taking some of these skills and sticking them in the useless category. I mean giving the Rit the exhaustion ticket is just playing bad. I preferred it the old way.
Well I guess you can’t make everyone happy now can you?
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Aug 10, 2007, 12:35 AM // 00:35
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#104
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Ascalonian Squire
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Well first you ruined my necro, so then I moved to rit, but now you ruined him too. I want my money back from the gw store on my gwen pre order. You guys are just fing unbelieveable. PVP is dead, stop killing PVE to try bringing back the dead PVP. Exhaustion can be dealt with by an ele because of their huge pool of energy, you just killed rits.
Last edited by frodo7; Aug 10, 2007 at 12:38 AM // 00:38..
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Aug 10, 2007, 12:40 AM // 00:40
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#105
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Lion's Arch Merchant
Join Date: Oct 2006
Guild: MD
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Quote:
Originally Posted by frodo7
PVP is dead, stop killing PVE to try bringing back the dead PVP.
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I think he's on to something.
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Aug 10, 2007, 12:42 AM // 00:42
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#106
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Krytan Explorer
Join Date: Jun 2006
Guild: None, I don't play anymore.
Profession: Mo/W
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Quote:
Originally Posted by Riotgear
I love when being able to farm with a skill is used as justification for leaving it alone.
When does a skill become overpowered in PvE? Serious question. How much shit do you have to be able to solo before you'll concede your favorite cash tool just might be too good?
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123
Damn fine skill balance if you ask me.
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Aug 10, 2007, 12:44 AM // 00:44
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#107
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by DeBron
I think he's on to something.
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PvP was on its last breath long before the PvE killing updates came in... and it isnt due to skills being nerfed to the PvE community has somethign to bitch and moan about...
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Aug 10, 2007, 12:48 AM // 00:48
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#108
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Frost Gate Guardian
Join Date: Aug 2006
Location: Minion Bombing in Elona
Guild: The Drunken Dragons [DRNK]
Profession: Rt/N
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Quote:
Originally Posted by pigdestroyer
you are right they shouldnt have been added to begin with.
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One could say the same for some of the other professions, but then we wouldn't have much of a game now would we.
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Aug 10, 2007, 12:50 AM // 00:50
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#109
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Ugh... I only brought my Rit through Nightfall. (I couldn't stand to bring any other PvE through because the content in that expansion was just too boring to me.) So I looked forward to GW:EN and going through with my Rit.
Oh well, I guess plans change. Time to push the Necro, Monk or Ranger through Nightfall.
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Aug 10, 2007, 12:54 AM // 00:54
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#110
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Frost Gate Guardian
Join Date: Jan 2007
Guild: Charr Offender
Profession: W/E
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i must say they abused a little on exhaustion , like with wanderlust ok its a big skill but wielder strike :| why not simply reducing the dmg to like 70-90 idk ?
they simply wanted to get rid of rtspike =)
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Aug 10, 2007, 12:56 AM // 00:56
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#111
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Krytan Explorer
Join Date: Aug 2005
Location: New Zealand
Guild: Retired :)
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Quote:
Originally Posted by Dervish
Rending Touch: decreased recharge time to 5 seconds
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Rending touch is now on crack. Don't stand a chance of protting against a fear me warrior, it was fine when it was 10.
Quote:
Originally Posted by Assassin
Expose Defenses: increased recharge time to 25 seconds
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Ok, cheap skill gets what it deserves.
Quote:
Originally Posted by Elementalist
Blinding Surge: decreased Blindness duration to 2..8 seconds
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Meh, lost 1 second. Doesnt mean much with the avg warrior with reduce blind rune/shield.
Quote:
Originally Posted by Monk
Guardian: increased duration to 2..7 seconds; increased block rate to 50%.
Remove Hex: decreased casting time to 1 second; increased recharge time to 8 seconds.
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Err thats a very powerful buff for guardian there for any monk with decent protting skills.
Remove hex...ok, so now it has a 4 sec fast recharge than veil and smite and deny.
Quote:
Originally Posted by Necromancer
Reckless Haste: decreased Energy cost to 10; decreased casting time to 1 second; decreased recharge time to 10 seconds; decreased duration to 4..10 seconds; increased miss chance to 50%
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Nice change, same with blurred vision. Spirit of failure and price of failure energy to 15, would prefer it to be adjusted like the above. 30 sec is too long.
Quote:
Originally Posted by Ranger
Punishing Shot: decreased recharge time to 5 seconds
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Interesting change (3 sec off recharge), but it still doesnt compare to non elite savage! so is not going to see the light of day.
Quote:
Originally Posted by Ritualist
Pommeled
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I think it got hit a bit hard, but I hated to style of play it promoted so good job, hope it dies a painful death
Quote:
Originally Posted by Warrior
Savage Slash: decreased Energy cost to 5
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Was so inferior before since it couldnt be used on recharge at 10e. Don't see myslef using it, I get frustrated enough waiting for dblow to recharge
On the warrior note, can't believe the fear me warrior didnt take a hit. Huge dmg, AoE, conditions, e denial, with party wide buffs (watch yourself etc) Seems like they're yelling hit me to me.
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Aug 10, 2007, 12:59 AM // 00:59
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#112
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by TGgold
channelling has now become a near impossibility to run without using an Elementalist Elite, and it's rather clear to see why people are upset.
I'm fine with nerfing ritspike, but once again, this is not the way it should have been executed.
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Glyph of energy doesn't work on binding rituals...
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Aug 10, 2007, 01:01 AM // 01:01
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#113
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Frost Gate Guardian
Join Date: Aug 2005
Location: Minnesota
Guild: Well if you're bored, then you're boring!
Profession: R/
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Quote:
Originally Posted by Taurucis
Which moron decided Splinter Weapon should have a 20 second recharge? The skill has no need of a nerf. Grats Anet, you just ruined my main source of income.
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I can take any one of my ten characters (I have one of each profession), start in outpost A of any campaign, hack and slash and burn my way to outpost B (provided the content for the area inbetween is level 20+) killing things along the way, with a full group of hench/heroes, and make an easy 2-3K, after selling the junk to the merchant in outpost B. And it takes all of 30-40 minutes, for any one of those 10 professions, of multiple builds, to do.
What exactly do you not do with your other characters/skills that you rely on one character, and one lousy skill, that you can't make money?
Honestly.
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Aug 10, 2007, 01:06 AM // 01:06
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#114
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Ascalonian Squire
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I just tried out my Spirit Bomber build and I was able to get all spirits up the first time, but as they died out I was only able to get up pain and Vampirism the second time before casting wonderlust again made the exhaustion level so bad that I couldnt get up any other spirits. So IMO rit spirit bombers are dead in the water. Its only going to be worse with hero rits. Please rethink these nerfs anet.
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Aug 10, 2007, 01:07 AM // 01:07
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#115
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Ascalonian Squire
Join Date: Jun 2007
Profession: Rt/R
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Anet Hates Rits
I play Rit everyday in PvE I have almost all the titles I want on her and its my favorite class, bit when I saw that the rit was going to have exchaustion I was so angry I almost quit Guild Wars right then and there. I am sick and tired how PvP runs this game and that PvE gets pushed into the corner. Yes I understand that the Rit spike was strong but there was other ways to go about it rather than what Anet did. To me When anet nefs somthing they just dont nerf it they go out of there way to kill that skill and for the most part make it usless but I guess I have eveyone in guru to thank for thank, cause to me all it seems you people do is wine bitch and complain and Anet listens to the small amount of people in this forum think its all of guildwars well I am fead up with it if you dont like the skills our the builds out there make a counter or is that so hard. You might say why dont I do the same with the Rit skills well theres an easy explaination. The only other class in the game that has to suffer from exchaustion is the Ele lets look at the difference. Ele has energy storgae, Ele has skills that can deal with energy and exchaustion, the Rit does not have energy storage the rit does not have skills that can deal with exchaustion but it does have some skills to help with energy but oh Anet nerfed those skills to to cancel out the rit lord build almost a year ago taday cause of PvP so there is no need for exchaustion on the rit unless you can add skill to help deal with it casue i dont want to run Rit/E everyday I want to do other builds but it seems you nerfed almost all the main channeling skills and some of the communing skills so, I dont understand the reason by this by this but theres no point and no reason to add exchaustion to the rit class.
Well why were at it why dont we add exchaustion to nature rituals so the rangers have problems to lets see oh Heros Ascent has alont of ranger spirits in their to. oh a great solution lets add exchaustion its the same thing they cant deal with it either. well since were here lets add exchaustion to the mesmer since there skills are so fast and quick lets add it to PD thats fair. this was hardly a skill balanced and its stupid to have exchaustion on any class but the ele cause its equipt to handle it.
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Aug 10, 2007, 01:08 AM // 01:08
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#116
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Lion's Arch Merchant
Join Date: Oct 2006
Guild: MD
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Quote:
Originally Posted by MistressYichi
PvP was on its last breath long before the PvE killing updates came in... and it isnt due to skills being nerfed to the PvE community has somethign to bitch and moan about...
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It seems to me that the PvP community bitches and moans and eventually get what they want. The PvE community bitches and moans because of this.
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Aug 10, 2007, 01:10 AM // 01:10
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#117
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Frost Gate Guardian
Join Date: Aug 2006
Location: Minion Bombing in Elona
Guild: The Drunken Dragons [DRNK]
Profession: Rt/N
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Quote:
Originally Posted by DeBron
It seems to me that the PvP community bitches and moans and eventually get what they want. The PvE community bitches and moans because of this.
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Ding! Ding! Ding! You sir are a winner! Sorry though I don't have a prize for you.
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Aug 10, 2007, 01:11 AM // 01:11
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#118
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by Azn D
LOL look at all the people crying now. I'm glad i don't have a rit. This update didn't hurt like more of the other ones to my builds. But it'd be nice to put a nerf on say.....Searing Flames? Or Savannah Heat? Possibly Rampage as One? The skills people use to FARM FAME in HA?(except ranger skills, i like ranger skills.) That might be more helpful.
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You're a couple of months late on wanting an RaO nerf...
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Aug 10, 2007, 01:12 AM // 01:12
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#119
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Gwen Is [EVIL]
Profession: N/
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Quote:
Originally Posted by Andrew Patrick
I don't believe any mission, elite or normal, has ever been intended to force a reliance on a single skill aside from special mission skills required to complete tasks. If there was such a reliance, I would be so bold as to say that skill was being used as a crutch in some parts of PvE just as much as it was in PvP.
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Andrew, have you ever played the Urgoz mission? Ever? Have you done so without Consume Corpse or Necrotic Traversal? No you haven't. You know why? Because it can't be done.
Quote:
Originally Posted by guild wiki Urgoz's Warren
http://gw.gamewikis.org/wiki/Urgoz%2..._%28Mission%29
It is important to note that the teleporter in this area works in only one direction, as all teleporters do. The origin is above the ground level, on the bridge, and the destination is at ground level, in the main area. The teleporter cannot be used to gain access to the bridge, only to leave the bridge and return to the main floor of the room. A party member must, by design, have a corpse teleportation exploit in order to reach the bridge. If no one in the party has such a spell with them, the party will remain stuck and cannot proceed. Thus either Necrotic Traversal or Consume Corpse are required skills.
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Sorry to rock your belief system, but some areas of the game require certain skills. Period. Shadow stepping wont get you up there. Riding the lightning wont get you up there. Jumping sure as hell wont get you up there. Unless you know of some mystery way to get around that gate switch on the bridge. Do you? We'd love to hear about it.
Sure sure, there's a choice between two whole skills, but did anyone ever notice that these are both Prophecies exclussive skills? Not core, and certainly not Factions. So what happens if a bunch of Factions only players try to get through this Factions mission? They don't. Stand alone campaign, my ass. Smooth thinking on that one. Yup, the dev team always considers all angles when putting elements of the game together. That's why players should never question some of the dumbass things that pop-up.
*Limps off with "Consume Crutch" skill*
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Aug 10, 2007, 01:21 AM // 01:21
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#120
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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oh damn, countess just owned AP
When I read his post,I just *knew* he had to be wrong; that certain elite missions DID require specific skills, but nothing came right to mind.
thanks countess.
AP, care to counter?
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